VEGA conflict was my primary project at KIXEYE. I spent easily half my time working on this game. It's a browser-based space strategy game that has some surprisingly deep mechanics for the genre of base defense/attack games to which it belongs. Some of the cool things I did while working on this project include:
- Conducting a player segmentation project we used to generate data-driven personas.
- Running studies and prototyping ideas for control schemes during the run-up to the addition of the Android platform
- Speaking of the Android platform, my research found evidence that helped KIXEYE decide to launch VEGA Conflict on Android first; most of our users already owned android devices.
One of the challenges I faced while working on VEGA Conflict was trying to do productive work with a team I'd never met on the other side of the world. When we started working together, I had to work hard to prove to them that I cared about the game as much as they did and was not just an excuse for executives to meddle in their game designs. As time went on I was able to build a good working relationship with the key players at KIXEYE Australia, working heavily with the also-stateside PM to make sure the research I did had impact.